The Tower Of Druaga [Famicom] (Namco, 1985)

Developed/Published by: Namco
Released: 06/08/1985
Completed: 18/08/2022
Completion: Played a few levels in both the original dungeon and the secret “Another Dungeon” but life is too short.
Version Played: Namco Museum Archives
Trophies / Achievements: n/a

You know, I’ve had fun playing the old games I’ve got access to; I’ve discovered some hidden gems, rediscovered old favourites… but there’s definitely points where I’ve honestly wondered how video games as a medium didn’t merely survive but thrive post 1983 crash. Because to be honest, the last chunk of games–action games, anyway–have been pretty miserable. The Famicom’s output has been totally uninspired, and every arcade game is so brutal and relentless that there’s no time to get hooked–you just die.

So, no matter my own attempt to understand these games within their actual context, it’s been really hard to get into them. I’m still playing them in the 2020s, and I’m still me.

And this Famicom port of The Tower of Druaga is a perfect example of that friction. I don’t like the The Tower of Druaga. You can read all about that here. But it’s also insanely seminal and was a genuine phenomenon in Japan. I’m sure Namco’s Famicom port was hotly anticipated and as far as I understand it was a massive hit. And academically? I understand it completely.

Because this is a great port! Sure, it’s got the muted colours of a Famicom/NES release and like Mappy chops down the level sizes (7 tiles vertically rather than 9) but most importantly not only does it feel similar but all of the hidden bollocks (I mean treasure) are unlocked as in the arcade (bar some very minor differences) allowing you to actually throw yourself into finishing the game without having to spend a small fortune in 100 yen coins–you can even continue! I can understand totally why you’d be running out to get this for your Famicom in 1985.

But it’s 2022 and this is still just unbearable to play. I just can’t put myself in the shoes of a wee guy in 1985 playing this and (apparently) enjoying it. Booting this up and being faced with just how slow Gil moves on the first level? It’s revolting. How boring were things in 1985 that I would sit there, playing this with the tips page of Famitsu (or whatever) open? 

What makes my total inability to get this worse is that this version even includes an entire extra dungeon, with a whole new range of inscrutable things to do required to complete it. It’s actually hard to argue with the insane value here and how thrilled you’d be to discover this! But to me, in 2022, it’s like finishing a plate of rocks and being served a plate of glass.

That said, it’s a matter of months in 1985 before dessert shows up, and it’s literally ice cream. I know why the video game industry survived a crash and then whatever this is: Super Mario Bros.

(Oh, but I’ve got Namco’s Battle City to play first. Dang it!)

Will I ever play it again? Thankfully, these are the only two versions of The Tower of Druaga I have access to. I know the Game Boy version has bosses and things (sort of interesting) and I believe the PC Engine version is significantly different (more of an action RPG thing) but I’ll stick to ice cream from here on out.

Final Thought: Struck by the fact that as I’m back into collecting Game Boy games and I hope one day to go back to Japan to pick up an bunch of cheap fodder, I’ll already be seeking Namco’s Game Boy compilation cartridges meaning I may end up with a copy of the Game Boy version after all via Namco Gallery Vol. 2. I’ve never been one for toppings on ice cream really, but guess I might as well sprinkle some broken glass on it…