Time Hollow (Tenky, 2008)

Developed/Published by: Tenky / Konami
Released: 23rd September, 2008
Completed: 21st July, 2014
Completion: Finished it!
Trophies / Achievements: n/a

This has been lying in a pile of Nintendo DS games forever. Probably don’t ask me why I decided to play it now, I’m not sure I actually have a reason. Maybe that I’d went to see Patlabor: The Movie and its sequel in the cinema and felt like something anime-ey? I have no idea.

Anyway, Time Hollow is… is this what a visual novel is? I mean, I honestly don’t know. Is the Phoenix Wright series a visual novel? If it is, this is one too, because they’re… similar. Ish. In that you wander about, collect clues (sort of) and watch talking heads talk to each other for a pretty lengthy period of time. If they have another name, it’s probably something like “visiting locations over and over and clicking the screen everywhere until you hit the right trigger for the story to continue novels”.

Remarkably, however, I quite liked Time Hollow. It’s short (taking about as long as an average young adult novel to read, probably) and there isn’t really very much game to it, but it’s charming. This is the kind of thing where the story has to keep you interested enough to put up with all the “is it this? Is this what you want?” clicking, and for me, it did! 

You control Ethan Kairos, who ends up in a timeline where his parents disappeared some years ago. Given a magic pen that allows him to open portals to the past (quite honestly the weakest excuse to use the DS’s touch screen ever, and you only do it about eleven times) he sets out to solve the mystery.

It sounds pretty… anime, and the start—where you’re introduced to his school chums and the specky lassie that fancies him—sets alarm bells ringing, but written by Junko Kawano of Shadow of Memories non-fame it’s far more interesting than that. Rather than being one of those time travel things where the hero does a bunch of stuff, time changes for better or worse and he goes about fixing it if it went wrong, here it’s delightfully mixed up by giving other characters the ability to change timelines, meaning that as soon as you “fix” something, someone else might pop in, break that and leave you in a new reality that you have to get your bearings in before you can even work out what to fix.

It’s all scripted, of course, which does mean you’re not really doing any actual work to make any of this stuff happen, but it’s all pretty logically consistent for a time travel plot, even if it doesn’t wrap up quite as neatly as I’d hope (as usual, the characters are never as smart as the players.) It’s frankly far more entertaining than it has any right to be.

Will I ever play it again? Nah. Although I’m adding it to my collection of DS games, not just getting rid of it, so there’s that.

Final Thought: Entirely possible that I liked this just because a pet cat is a fairly important character in the whole thing. Well drawn, cute meows, A++ cat would cat again.