
Developed/Published by: Konami / Nintendo
Released: 30/05/1987
Completed: 09/04/2025
Completion: Beat a computer opponent!
Smash Ping Pong is a bit of a mystery in the Famicom Disk System line-up, and Nintendoâs history in general. Created, and originally released, by Konami in arcades (and on other home systems such as MSX) as Konami’s Ping Pong, for some reason Nintendo put it out on the FDS themselves. This is especially odd when Konami were one of the few third-party developers to go all-in on the FDSâlike Nintendo: their new releases were on disk, not cartridge.
Thereâs a few possibilities as to how Nintendo ended up publishing this, but it does seem to stem from its very likely background as a port that Konami had kicking around in the back of a cupboard unreleased. In fact, The Cutting Room Floor says as much: that there is “ample evidence” that it’s a salvaged cartridge release, most damning that the game code includes a serial number that aligns with “missing” serial numbers from Konami’s early Famicom lineup.
The question really is: why put a game that’s already a couple of years old by this point out on the FDS? Well, Nintendo will have almost certainly been looking for more games to help quickly fill out the add-on’s catalogue, and sports games are a perennial filler.
Or, perhaps Konami considered it more profitable to fob Smash Ping Pong off on Nintendo to handle all the publishing duties for, considering the Famicom Disk System’s licensing terms anyway, which requested partial copyright ownership and royalties compared to the complete wild west of Famicom cartridges.
But having said all that, it might just be that someone at Nintendo really liked Konami Ping Pong! Because⊠itâs really good?
Iâll admit to not having much experience with ping pong games before thisâIâve never played the much loved Rockstar Table Tennis, for exampleâso I donât know if what Smash Ping Pong does is unusual or influential, but I am extremely impressed with a design that cleverly side-steps any questions like âwell, why not just play a tennis video game, arenât they the same?â
You see, in Smash Ping Pong, you donât control the movement of your paddle. Your disembodied hand and paddle already track the position of the ball. The game is instead entirely about which strikes you use, and the timing of your strikes.
While this takes a bit of getting used toâand the speed of the game doesnât help, but then it is ping pongâsavvily the game only features three kinds of strikes: drive (a fast strike) cut (a slower strike) and smash (self explanatory?), chosen with a tap of the d-pad, plus the ability to change if youâre holding the paddle fore or backhand by holding A, which can change the direction of the strike.
It is shockingly elegant, and I think is one of the best examples of a game trying to replicate the experience of playing a sport at least at this early stage Iâve seen. You donât have to think about positioningâin ping pong, itâs about hitting the ball, not about getting into position to hit the ball, right? And so itâs all about watching the ball and getting into a rally, trying to force your opponent into a mistake. You donât need to think too much, but you do need to practice and learn how to guide the ball in an advantageous way, when to change strikes, when to change to fore or back hand.

There is some âgiveâ to the design though. When a strike goes awry, either from your or your opponent, a tone is played to make it clear this is a slow, easy ball that you can smashâusually an easy point unless youâre at the far end of the table and donât change hand position.
It just⊠works, and while it does suffer from the classic âone player is at the back of the screenâ issue of this kind of game (though it switches positions to keep it fair) Famicom owners who played it probably found this one of the most balanced and engaging sports games for two players on the system. Not as flashy as Pro Wrestling, but a good companion.
It does fall down a bit on single player though. You can select difficulties and play either first to 11 or first to 21 matches, but thereâs no tournament or campaign mode; you just play a single match and youâre done, at best a practice mode to get you up to speed to play another human. They do try for some characterâthe Famicom Disk System mascot Diskun shows up, and Donkey Kong is in the crowd (he probably didnât want to go see the tennis, what with Mario being there) but itâs not quite enough to keep the attention.

Iâve talked previously about the kind of âcuratedâ collection you would want to end up with if you were a Famicom collectorâa selection of games you might actually play on occasion rather than just have on shelvesâand this would 100% be in mine along with Pro Wrestling. Didnât expect that at all.
Will I ever play it again? I would love to. Itâs funny, while playing this I was struck by the question of how often âretroâ gamers actually play these old games with other people, or if they do just sit in collections. Because this is ripe to be rediscoveredâit doesnât feel like a design where youâre better off playing a newer ping pong game instead, because itâs so focused and complete as it is.
Final Thought: I liked this so much I wanted to see if it was fondly remembered by Japanese players so looked it up Nintendoâs handy Famicom 40th Anniversary site, only to learn, tragically, that it didnât even get a sniff at the âWhat do you think of when you hear âsports gameâ?â poll, which had rank rubbish like Volleyball in ninth.











