
Developed/Published by: Blendo Games
Released: 28/08/08
Completed: 05/07/25
Completion: Completed it.

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Blendo Gamesâ Skin Deep was released this year, and as is often the case, a new game makes me go âoh yeah, I havenât really played much or anything by that developerâ and I therefore feel like I have to start from the beginning. In this case, Iâd previously played this and Blendo Gamesâ Flotilla (which I believe I still have on Xbox Live Indie Games?) but Gravity Bone only takes twenty minutes so I thought Iâd run through it again (I donât think Iâm going to get the Xbox out for Flotilla, though itâs also still on Steam.)
Anyway, Gravity Bone is still well worth running through in 2025 (you can too if you like, and then come back.) It worked fairly well for something made in 2008 even if it did crash consistently if I went into the menu and I was never able to get the graphics looking right in full screen (I wouldnât even bother trying to get it working on a Steam Deck. But, again, itâs twenty minutes long.)
What strikes me about Gravity Bone now is actually similar to what Kieron Gillen said about it way back in 2009âthe confidence it has. A tiny spy thriller with blocky characters, designed with intentionality. The janky nature of playing it now could be detrimental, but the work shines throughâlike pulling up a scratchy digital transfer of an old short movie that was never matched.
To get into spoiler territory (again, for a game thatâs twenty minutes long) I love that the game breaks the ârule of threeâ. You complete your first easy mission. Your second mission is a little more complex, featuring tools to use and in a very â2000s FPSâ way, some tricky jumping. And then, before you can move on⊠you get shot.
Suddenly everything you expect from a game is broken. You canât just follow what youâre being told to do. Youâve got to get up and chase your assailant, surely youâll catch them. But then⊠you die.
But as you die, you ârememberâ everything that brought you there. Suddenly you are no longer just in control of an avatar doing as you were toldâyou understand you were playing a person, as you see their life flash before their eyes. Itâs⊠surprising. And then? Truly? Itâs actually quite moving.
You are taken from a pure video game experience to an emotional one, something that few games have managed in experiences that number in the tens of hours. I donât want to oversell it too much, but while they say brevity is the soul of wit, Gravity Bone has wit and soul in its brief run time.
Will I ever play it again? If you haven’t heard, it’s only twenty minutes. But even at that…
Final Thought: Spoilers: in the time between starting to write this article and finishing it I did in fact decide I just had to play Flotilla after all. What am I like.
















