
Developed/Published by: Naughty Dog / Sony Interactive Entertainment
Released: 19/6/2020
Completed: 24/05/2022
Completion: Finished it.
Trophies / Achievements: 78%
This write-up contains massive spoilers for The Last of Us and The Last of Us Part II, unavoidably.
Abby died. Ellie killed her, in the theatre.
Again.
And again.
And again.
It was what was right. It was what I wanted, it was what Abby deserved.
So why wouldn’t the game finish?
Why did the the game make me keep playing Abby, doing things I didn’t want to do–attacking Ellie? In fact, why was the game making Ellie a boss? I thought… were the designers of this serious? Were they expecting me to feel… conflicted? To possibly feel like I was on Abby’s side, after what she did, and then after spending all that time on what was, ultimately, a totally irrelevant ten hours???
They couldn’t be that foolish, could they? Did they have that much hubris that they thought this story work?
So maybe I switched the game all the way down to “very light” and thought, hell, I could be wrong. Maybe they’re actually going to pay off this story.
They didn’t.
So yeah, Abby died. Ellie killed her, in the theatre.
Will I ever play it again? I will never play this again. I intend never think about this game again after writing about it here.
Final Thought: …Damn. Neil Druckmann. Man. Turning out to be a Ken Levine… it’s almost sad! It’s really depressing, actually, that the reaction to The Last of Us Part II–like basically everything these days–got tied up in tired culture war bullshit, because it only serves to undermine any extremely legitimate criticism of a badly conceived story poorly told. To be honest, I’d love to leave my write-up here, but there’s this worry that you’ll read this and be like “oh, this guy hates Abby because she’s got muscular arms!” or something.
It’s genuinely quite hard to know where to begin, but if you need my problem in precis, it is simply that The Last of Us Part II manages to tie itself into knots in how it feels about interactive storytelling. On one hand, it decides that despite the fact if you’re playing “The Last of Us Part II” you’ve already spent 10+ hours being Joel and that the previous game used that to (very effectively) make you feel like you’ve personally led Ellie across the United States, growing ever closer to her, that the player will have enough distance that, sure, they’ll be shocked, but they’ll be more “interested in how the story plays out” than “hating Abby with a fire that could burn out a thousand suns”. But then they assume that if you spend 10+ hours being Abby, you’ll get close enough to her that you’ll start to see things her way… even though you’ve just spent 10+ hours playing Ellie, with your hatred only growing.
And through this, they seem to… forget(?) That Abby’s revenge is not merely for something the player did, but something they goosed the player up to do. There’s a horrible smugness to the game standing in judgement of the player, especially when they don’t know how the player actually felt about what the previous game literally forced them to do (if they wanted to see the end of the game) and I know others didn’t approach it with quite as much of a righteous fury as I did.
It’s even worse than that, really, because they actually have to do one of the weakest-ass retcons to make standing in judgement work! At the end of the game the Fireflies are real dicks, who unjustifiably are about to kill essentially a child without giving them any say in the matter… but Part II makes it clear that it was very hard for them! They felt sad about it! Also it was the only thing they could do, and they needed to do it immediately! Also… Abby would have let it happen to her, so really, what a monster you are! We mean, uh, what a monster Joel was!
It is, I can not put too fine a point on it, just the most embarrassingly desperate writing. It’s forced and it simply does not ring true, not to the player’s experience and not to, well, anything. Sucks for Naughty Dog, but we’re all currently living through a global pandemic where it turns out vaccines are not a panacea, and even if Covid turned your head into a fucking mushroom half the US wouldn’t want to take it and you’d never reach the required immunity, meaning the Fireflies were as likely to kill a lassie and get fuck all out if it as anything else. So fuck off.
I don’t even really understand some of the storytelling decisions from really any angle. Even structurally; when playing the only way I could basically justify spending the second half of the game playing Abby was going to be that her side of the game–playing, as it does, out across the three days of Ellie’s half–would feature her following Ellie’s trail of destruction and seeing the cost of that, or somehow presenting a meaningful mirror. But… actually her side of the game is almost entirely completely irrelevant story about TWO OTHER CHARACTERS!!!
Sorry, I’m actually yelling now, but it’s not actually just idiotic it’s actually sort of offensive? I’m no expert (and on this point I’m happy to accept if people feel I’m in the wrong here) but The Last of Us has previously handled a queer story naturally, but The Last of Us II goes big on using a trans character that basically only exists to make us like Abby more and I found it, well, I found it fucked up?
I mean, this is where the culture war bullshit gets iffy, actually–because it’s completely fair to say that the narrative in “Abby’s side” isn’t what a player wants to be spending their time on in this game, and definitely not at the point where they get to it. Not because queer and trans stories and representation aren’t valuable! But this feels very clearly like a queer/trans story being used not shared; and it only gets even dodgier in my opinion when you read up and realise that the entire WLF vs. Seraphites angle is meant to be some kind of allegory for Israel and Palestine; the technically superior WLF versus backwards religious zealots with bad opinions but guess what: they just might be as bad as each other!
(If I’d read that a lot of Druckmann’s inspiration for this came from his sympathy for the IDF I would never ever have fucking played this. I mean what the fuck.)
I’ll be honest… I’m tired of thinking about this stupid fucking game; I meant what I said above in my “Will I ever play it again?” It has made me more depressed than I’ve probably ever been about triple-A video games as a form for storytelling and it has literally taken me weeks to sit down and write this because it just bummed me out so hard. I keep thinking… did they actually think this was profound? Then I remember how the game has an entire EXTRA THIRD at the end that adds nothing except to make the entire experience only more miserable and make Ellie seem like an idiot, culminating in her making a decision that she literally would not make because she DOESN’T KNOW WHAT THE PLAYER KNOWS!
FUCK!
(It’s actually quite funny to read Druckmann dither noncommittally about why she makes that decision in interview in a way that makes it clear it was a necessary story decision, not a character decision.)
Anyway, please don’t ever waste your time with this. The game has less intelligent things to say than the deleted scenes from Austin Powers (that got left in the UK release, making it a better movie, honestly.) I mean, watch this. Now that’s some powerful storytelling!!!
This essay is featured in Every Game I’ve Finished 14>24.

