
Developed/Published by: Parker Brothers
Released: 7/1982
Completed: 21/04/2023
Completion: Got a high score of 1216 on easiest, but also played it in smart bombs/solid walker modes. I could do better!
Trophies / Achievements: n/a
As a hardcore follower of everything I’ve been up to, I’m sure you already know I’ve been working my way through Llamasoft: The Jeff Minter Story, but what you won’t know, probably, is that when I reached Attack of the Mutant Camels I had a minor crisis: do I go on and play it without the foreknowledge of The Empire Strikes Back for Atari 2600, or do I go back and play that, even though it’s jumping several years on from where I’ve got in the Atari 2600 catalogue? But today is also the last day to pre-order a physical copy of exp. 2601, so writing about another Atari 2600 is almost promotional.
It gets me started on playing through all the Star Wars games chronologically, too, because it’s, surprisingly, the very first licensed Star Wars game. You’d probably think that would be Star Wars in the arcade (the very first arcade game I ever played, fact fans!) what with it being based on the first movie and everything, but nope, it’s this, released over a year earlier but still two years after The Empire Strikes Back. It’s unclear if the decision to go with The Empire Strikes Back was an attempt to catch the (two year old) zeitgeist or was design led–there’s an interesting contemporary interview with the designer Sam Kjellman and programmer Rex Bradford in the January 1983 issue of Electronic Fun with Computers and Games where Kjellman says “we considered the Death Star scene in the first movie” but there’s not much to make of it either way (there’s a great paper prototype image in the article, though.) And weirdly… Atari’s arcade Star Wars would be released the same month as Return of the Jedi in cinemas!
The Empire Strikes Back is a post-Defender game–one of the earliest, in fact, to not simply be a direct clone, following really only Choplifter on Apple II (Chopper Command, ironically also helicopter based but a “true” Defender clone predates it on the Atari 2600, though). Using the Battle of Hoth as its setting, the player controls a snowspeeder and is attempting to defend Echo Base from the approaching AT-AT Walkers, with a game over if they manage to make it to the base (which unfortunately isn’t marked in any way other than it is, I guess, just off to the right somewhere.) Unlike the movie, however, where AT-ATs are famously impervious to the snowspeeders attacks, here you are stuck shooting them to death, with each taking 48 shots to die, colour cycling so you know how damaged they are, because you can’t knock them over or anything. In fact, rather hilariously, the manual makes a point of the fact that you can’t shoot their legs, which is probably the one bit of them that would make sense to shoot.

There are, however, lots of surprising quirks and designerly touches to what would, otherwise, be a fairly straightforward shooter. The game has the usual overblown “32 games” claim that 2600 games basically always did (4 modes in single and two player, with five difficulty levels, basically) but the modes include the ability to make the walkers solid (which actually feels sort of more right, even if it is harder) and to add “smart bombs” which the walkers can fire and which follow you around and you need to shoot to survive (which I can take or leave). Whichever mode you play, walkers occasionally reveal flashing weak points you can shoot to destroy them instantly, which creates this interesting risk-reward as you have to fly around them to try and shoot the weak point in time, putting yourself in danger.
Most interestingly, however, you can actually repair your snowspeeder by landing it, up to two repairs per life, with your snowspeeder able to take up to five hits. And if you can survive for two minutes without dying, you “use the force” and are invincible for 20 seconds and can then repair your snowspeeder up to two more times. So the game also layers on damage management–you don’t want to be constantly repairing, because you lose precious time and you only get two, so you have to very carefully track how many hits you’ve taken, especially as the walkers get more and more powerful the more you take down. There’s honestly quite a lot going on.
There is, however, no ending to the assault, as it’s a pure score chase. Released earlier in the 2600’s lifetime it might have been saddled with a time limit (after two minutes and forty-five seconds the rebels escape…) but it’s definitely better this way even if you really don’t get a breather. This fact, however, leads to the rather absurd fact that Video Review magazine enlisted SF author and legendary prick Harlan Ellison to write a review of this despite the fact that he had never played a video game and clearly hated them. Readable in a couple of his essay collections (I borrowed a copy of Sleepless Nights in the Procrustrean Bed from archive.org, which cements how essential its borrowing library is for research) it’s a genuinely rather unhinged screed in which Ellison accidentally implies that he’s had sex with a non-zero number of ten year-olds:
“No ten-year-old I’ve ever encountered can write Moby Dick, create a Sistine Chapel fresco, or fuck with any degree of expertise.”
I guess at least he didn’t enjoy it???
Anyway, he spends most of it whining that you can’t win, referencing the Myth of Sisyphus because, you know, he’s sooo clever.
I’m not particularly interested in having an argument with a long-dead self-confessed nonce–in fact I rather enjoy that he was so pleased with his zingers that he wrote a post-script a year later where he crows over the video game crash. And I suspect he forgot all about this by the time he would, hypocritically, declare himself “greatly amused by the prospect of ‘a game that you cannot possibly win’” with Cyberdreams 1995 adaptation of I Have No Mouth and I Must Scream (according to the Digital Antiquarian in a brilliant article as always.) But I will say that Kjellman and Bradford’s take on The Empire Strikes Back is better than it really has any right to be. The controls are far from perfect, and the game struggles massively with the fact that your snowspeeder’s position on screen often makes it hard to react quickly to walkers or their attacks. You can almost see the Llamasoft inspiration in how much the game makes you feel like you’re an annoying fly, buzzing around a quadruped, as you have to carefully “loop” your snowspeeder around in front of or behind the ship trying to maximise your hits (unless you have to suddenly dash for a weak point.) But there’s something there, and you can strategise–the manual recommends a farming strategy where you weaken the front and back walkers so you can have more time destroy the ones in the middle, and while it’s hardly Geometry Wars or anything, there’s a pleasure in attempting it.
Enough of a pleasure, actually, that I played this for much longer than I expected. For 1982–the year of Dig Dug and Deadline–The Empire Strikes Back ain’t bad! Lighten up, Harlan!!!
Will I ever play it again? I could be convinced to. I suspect I’d rather play it again than the next Star Wars game chronologically: Star Wars: Jedi Arena.
Final Thought: Ellison ends his postscript, joyful at the video game crash:
“At moments like these, I find my reluctant acceptance of the transient nature of the human race ameliorated. Perhaps the cockroaches won’t take over in my lifetime.
On the other hand, the spirit of James Watt is still with us.”
The heck did he have against James Watt???

