
Developed/Published by: Level-5, Nex Entertainment / Level-5
Released: December 13th, 2012
Completed: 9th January, 2014
Completion: Completed New Game and New Game+, getting the good ending.
Trophies / Achievements: N/A
Crimson Shroud, eh? Where to begin? Well, I started this blog largely to work out my usually conflicting feelings on the games that I finish (and, honestly, to work out my definitely conflicting feelings on the fact that I feel I simply must finish the games I start) so Crimson Shroud is definitely a “key text.” Because If I’m honest, all I want to—can do—when writing it up is give it a kicking for its many, many deficiencies, but by virtue of it very clearly being an auteur work and something I played largely while half-watching TV, I sorta remember it… fondly?
So. Crimson Shroud is a game from Yasumi Matsuno (he of Vagrant Story fame) that’s supposed to make you feel like you’re playing through a table-top RPG campaign. This doesn’t really work. Yes, the visuals of the table-top figurines sort of work (though they’re oddly ugly; low-fi in a clumsy fashion) but the fact that your main interaction with the game is through very traditional Final Fantasy-esque battles—just with some dice mechanics plastered on—kind of messes it up. And then there’s the writing, which implies (like Japanese RPGs tends to) that you are the main character. It’s awkward, as the visual novel-esque way the story is represented makes it feel as if you are being told a story about characters rather than living as them—though this might be a factor of the English translation.
Probably worse for the whole table-top RPG feeling is just how strictly the game sticks to other JRPG conventions. The game may have a limited number of locations and maybe less than twenty individual battles total, but forces you to grind one battle (two, in New Game+) endless times to hopefully get a drop required to progress. The game strongly implies that your characters would rather AVOID these battles (it even gives you a pre-battle opportunity to flee) so it’s no surprise that most people get stuck/give up in chapter two, unless they look up a FAQ (which might be intentional, who knows.)
I’ll be honest and say that I gave up four times before that, in my lack of comfortable progress through the tutorial. It introduces a few concepts to you before it explains them or their complementary mechanics ; I kept restarting it in the hope that it would click (it eventually does: during the second chapter grind, which gives you some space to feel out the characters and battle system. This is far from ideal.)
I think, however, that the worst of Crimson Shroud is in its UI. Throwing dice is fine—gimmicky, and it mostly just serves to slow battles down—but the part that matters most in a game without traditional levelling, the crafting and selection of gear, is tragic. I still don’t grasp how the game displays which item is better (there’s a mess of stats) and one of the most important aspects of the gear—the spells that are attached—aren’t fully shown unless you scroll down and select them individually. Any gear reorganisation takes forever and is an unpleasant headache of memorisation.
Crimson Shroud is, by all accounts, not very good. But something about it is alluring. Matsuno has created a world with far more setting than you would expect for an eight dollar RPG, with a complex backstory that made me want to play through the New Game+ for the good ending (which is a bit of a cheat to double the game length, and one which I regret because the good ending doesn’t really explain anything.) What’s sad, of course, is that it isn’t like this world-building would be remarkable in anything except a game—I certainly wouldn’t read Crimson Shroud if it was a novel. More honestly, the game gets its hooks in by offering a very classic reward mechanic—grind, sort loot, get powerful, grind—wrapped up in a style and setting that’s just interesting enough that if you do most of the grinding with the telly on in the background you’re pretty sure you had a nice time.
Will I ever play it again? The Japanese version has a New Game++ with parodic dialogue, which was mercifully cut from the English translation. So unless I learn Japanese as well as I’d love to (I won’t) no.
Final Thought: I was sure I remember someone—Adam Saltsman?—describing Crimson Shroud’s story as a search for a pair of mystical panties, but I really have no idea what he was on about. One of us has misunderstood the story totally.
This essay is featured in Every Game I’ve Finished 14>24.