Tag: movies

  • Evil Puddle (2025)

    Evil Puddle (2025)

    When introducing Evil Puddle as the first film in his pre-TIFF Midnight Dankness screening (which raised over $4000 for PCRF and Islamic Relief Canada!) Peter Kuplowsky compared it to Eddington as a work of post-COVID cinema, and it is, I think, an excellent lens to view it from.

    Eddington is a cynical film that, if it argues anything at all, argues that we are all deeply alone–enveloped by our solipsism so completely that there is no such thing as community, and catastrophe only exposes our urge to self-preservation above all. That we are, ultimately, trapped in our own minds. Unable to see that we’re prey for higher powers and forces that we don’t–and couldn’t–understand.

    To me, this is the worst kind of satire–the kind that allows you to be smug because you’re clever enough to know how bad things are and clever enough to know there’s nothing to be done about it. A self-fulfilling inaction.

    Evil Puddle argues, instead that community is very, very real, in both narrative and form. From Matt Farley, Charlie Roxburgh and the cast of locals and fans that pitch in to play roles in their movies, Evil Puddle is a 1970s folk-horror disaster movie by way of community theatre in which some unlikely events lead to a small town’s water supply becoming, er, evil.

    Heavily featuring a magic rock, I’m unclear if after Magic Spot Farley and Roxburgh are creating a new thematic series of “magic rock” movies to follow their earlier, triumphant series of Druid movies, but the water which kills you instantly but otherwise looks completely normal and benign (you know, like, say, air with a virus in it) is the key factor here. Like classic disaster movies, the film flits between disparate characters who all face peril in different ways due to their predispositions. So, for example, you see some kids who have been using a hose to clean off rocks for a new tranquillity garden. You see a group of ne’er-do-well’s who seem to do little other than hang around a pizza parlour complaining about the free tap water. You see, er, a dance instructor and his student who happen to be learning close to a sprinkler (I think you get where this is going.)

    The movie doesn’t linger on punishing characters for their hubris–refusing to trust experts, or attempting to exploit others in their time of weakness–instead choosing to celebrate the characters who work together in even the smallest ways. Evil Puddle is unique in making one of its most rousing sequences about how sometimes the best thing you can do is accept some mild inconvenience rather than put yourself or others at risk.

    That this movie has been made by a community is what makes it all so dense with meaning. If you’ve followed the Motern Media universe for any length of time, it’s genuinely moving to see how the actors you know have aged and changed but that they’re still showing up, because that’s what people do

    It’s easy to be cynical. It’s unarguable that the tools that we use every day are being warped by big tech to isolate us ever more. But AI ain’t going to show up when you need help and it ain’t going to make a movie a tenth as good as this one, made with friends and family when they’ve got spare time, where it’s obvious when they’ve shot several scenes in single afternoons. Because you can’t replace community, you can only participate. Rather than inviting the audience to wallow in their smug inaction, it inspires. You could do this too. You can do anything you want. Someone probably wants to help!

    And the beautiful thing about Evil Puddle is that just by watching it, even if you have no idea where to start, you already get to join a community: the community of Motern Media fans. Hell, you can call Matt Farley right now if you want (his phone number is 603-644-0048. Give him a call, tell him this review sent you.) Why be smugly alone? Join us, it’s much nicer here.

    Follow Mathew on Letterboxd.

    Update (31/10/2025): Evil Puddle is available for purchase on Vimeo now!

  • Superman (2025)

    Superman (2025)

    This has been out for a while, so pretty much every position on it that can be taken has, and I don’t think mine is going to be that revelatory. But still.

    To start with the de rigeur “me and Superman” background, as a British person who didn’t get into American comics until they were a teenager and holds all the usual boring opinions about him (“he’s too powerful! Where’s the peril! Get me a loser like Peter Parker, etc.”) my entire experience of the lad is (obviously) almost completely All-Star Superman, but probably less obviously that one issue of Hitman and then that Superboy arc where he’s an apartment super (get it?) because that was drawn by Hitman artist John McCrea.

    Interestingly (maybe) if you’re really into comics you’ll already have clocked why Superman (2025) has really worked for me, because “that one issue of Hitman” where Superman shows up dwells on Superman failing (badly) and then being picked up by having it spelled out pretty directly that he’s an immigrant trying to make the best of it, and there’s really nothing more you can do than your best.

    I mean… James Gunn has to have read that one, right? Because he gets it. Superman is made as real and as vulnerable as possible here, understanding that just because you’re invincible doesn’t mean you can’t be beaten, and that Superman has no more emotional armour than anyone else. While I’ve read some criticism over just how badly Superman gets his ass kicked in this, that it comes from both directions and that Superman reacts so genuinely–so humanly–to it all is what makes it work. There are stakes: you feel your fist tightening because they stole his dog. You are right there with him all the way.

    Some of Gunn’s predilections are a bit unbalancing to the movie as a whole though. Some of the gags fall flat. He can push peril a little too far when it comes to the defenceless, and his penchant for eye trauma rivals Lucio Fulci’s. But the real issue with the film is that the big action climax doesn’t work. It’s obvious that the thematic arc of the movie is always going to end in a (largely) non-violent confrontation between Superman and Lex Luthor (played with a genuinely incredible seething hatred from Nicholas Hoult) but the other villains (well, bar one) fall completely flat, and the big “why can this guy beat Superman?” mystery is concluded in the most boring way possible. For a movie that digs up so much stuff from the DC Universe (look, I’ve got no idea who Mr. Terrific is) it’s weird that they resorted to the kind of thing we’d expect at this point from the completely shagged-out MCU. But it doesn’t put too much of a pallor on things, because in every other respect, this movie’s heart is in the right place.

    Speaking of, the movie’s much talked-about Israel/Palestine allegory is… astounding. It’s absolutely not the center of the movie, but it goes so much harder than you could ever expect when it appears. Look, we’ve all learned by this point that satire doesn’t do much. But Superman said free Palestine, and in this miserable fuckin’ world, that means something.

    Follow Mathew on Letterboxd.

  • Coolie (2025)

    Coolie (2025)

    Oh good lord. I will, of course, refer you to my review of War 2 first (which scheduling, unfortunately, placed first in my double bill of contemporary Indian cinema at the weekend) so I don’t need to go over my entire “what the fuck do people want” line of inquiry again in relation to this, Rajinikanth’s latest slog which has, somehow, outperformed it both critically and commercially.

    Look, I’ll admit it–I’m nonplussed by Rajinikanth. I basically haven’t seen anything where he wasn’t at least in his sixties, so I don’t have this long history where I can recognise his every twitch and pop for it, and I can’t really fail to notice that he’s deeply, deeply limited by being an elderly man. I don’t think there’s any shame in this! I mean Robert De Niro couldn’t pull off youthful in The Irishman, he’s in good company.

    But listen, with Lokesh at the helm, I wanted to believe. While his films tend to have a lot of build up, they eventually go absolutely bananas, and I loved Kaithi, Vikram, even Leo a lot. But I have never been so thankful that a movie wasn’t in a shared universe. Because this is absolute drivel.

    Now, the last Rajinikanth I was able to catch, Jailer, was almost unwatchable, but at least it was genuinely insane. This is just death. The setup is so neat and simple: a guy’s pal dies, so he has to investigate. Based on the title (which… listen, it’s weird that they named the film a slur) and the fact that it all revolves around a dock, you’d assume he’d go undercover as a dock worker and that would be the movie’s backbone.

    No. He pretends that he knows how to use the cremation chair(?) that his friend invented(??) but which he couldn’t get a patent for(???) so that he can get close to the baddies, who specifically need to be able to get rid of bodies faster than normal for… reasons. Alright!

    Meanwhile, the main baddie’s son is a customs officer in a love affair, and the baddies’ main enforcer is seeking out undercover cops, but maybe he’s also got secrets of his own. Oh and Rajinikanth owns a boarding house for students and his past relates to the docks… sort of. 

    Coolie is full of these overlaid tangled paths for what should be simple threads and every single one ends frayed and unsatisfying. I legitimately cannot tell you why his pal died. I understand the circumstances surrounding it, but not the why, and I genuinely think everyone making this movie forgot.

    Still, it’ll be fine because the songs and action will be good, right? [Padme meme face]

    The solution for Rajinikanth’s limited abilities… not elegant. Dancing is reduced to “putting a handkerchief in his mouth and waving it about.” Fighting? They resort to the ol’ “Steven Segal”: he stands still, waves his arms and baddies go flying. This is not entertaining. Well, there’s a couple of other dudes on the poster, right? They’ll be in the movie and do cool stuff?

    Well… let me just say I do think it should be illegal to put someone on the poster if they don’t have some sensible amount of screen time, or, like, any character at all. Kannada star Upendra appears to… stand still and punch dudes so they go flying (while Rajinikanth just stands there!) And it’s not so much that you could blink and miss Aamir Khan’s cameo so much as you’ll wish you had your eyes closed during it. Again: they’re on the bloody poster!

    Even if I was all in on Rajinikanth’s screen presence, it feels impossible to overlook that his character seems to have absolutely no plan and just dodders about. He basically creates every problem that occurs after the intermission by being a huge dumbass (then gets drunk?) and seems to only get hurt at one point because he’s just standing around looking confused.

    It’s not much better when he’s not on screen, though. The most tense and interesting part of this film I can best describe as “What if the Terminator had been played by Danny DeVito in a dog collar?” and it’s really not as good as it sounds.

    Coolie is a bloated, confused mess, and I’d have had more fun if I’d just seen War 2 twice in a row. Hell, I’d rather have watched Jailer again than this–and that’s saying something.

    Follow Mathew on Letterboxd.

  • War 2 (2025)

    War 2 (2025)

    Looking at the general opinion of this, which is, at best, middling, if not openly hostile, I’m for some reason reminded of the track KP Snacks, by obscure Scottish comedy rap act Bin Men. The one that’s not Romeo Taylor waxes lyrical about how the UK’s best mass producer of crisps and chocolate dip is “the realest fucking business out there” and concludes: “if you disagree… you’re a fucking idiot.”

    I obviously cannot bring across in text how perfectly his tone and phrasing reflects how I feel when people are being fucking idiots, so you might want to listen to 00:18 to 00:21 to understand how I stand in vicious judgment of people trying to dunk on War 2.

    Because what the fuck do you people want?

    Look, there’s plenty of reasons you might not like War 2, but they’re all the sort of thing where you shouldn’t be going to the cinema in the first place. You don’t like action films. You’re uncomfortable with your sexuality. You hate fun. But if you’re showing up at the cinema for the fucking sequel to a ridiculous, over-the-top bromantic actioner and you walk out of this without a smile on your face… I mean what is actually fucking wrong with you?

    And listen, I know what I’m talking about. I sat through Mission Impossible: The Final Reckoning, which is but three minutes shorter than this, as obsessed with making you believe its hero(es) are godlike via complicated set-pieces, and completely fucking boring.

    By comparison, in War 2 everything is at a fever pitch. The movie seems to even rush through its establishing shots to make sure that it never, ever stops being entertaining. The classic post-intermission flashback? You’re in, you’re out, lets you know everything you need to know. The comedy sidekick? Which one? There isn’t one, we don’t need them, NTR Jr’s got the jokes and (for some reason) acronyms for you.

    I mean War 2 opens with Hrithik Roshan being so awesome that he tames a wolf just by looking at it, before he fights a bunch of ninjas and a helicopter—a sequence that would be the climax of basically any other film. Sounds too generic? While War 2, like its predecessor, wears its inspirations on its sleeve, it again proves that no country on earth is making action films like India, always providing a twist that I’ve never seen before. NTR Jr—who Western audiences will most likely have last seen in RRR—appears in a rescue sequence where he does something so funny and so clever with a wrecking ball that I legitimately refuse to spoil it. And a sequence involving a plane-jacking is genuinely unique.

    So War 2 goes hard. And I mean… hard. Fellas, is it gay to have a male friend? War 2 says: yes. And it’s fucking awesome. If War was a one-sided love story—poor wooden Tiger Shroff’s doomed adoration of Roshan—War 2 gives us star-crossed, uh, “good friends” in a situationship where boundaries are not respected, and everything is driven to the kind of heights that haven’t been seen since Vernon Wells’ Bennett screamed “we don’t need the girl, John” at Arnold Schwarzenegger’s John Matrix in Commando.

    If you remember the conclusion to that film—where Schwarzenegger literally “lays pipe” in his opponent—things go exactly as allegorical here, as our heroes take turns penetrating each other. You know, with weapons and that.

    There is a sequence in this movie featuring the female lead Kiara Advani, that is so aggressively sexual that I have to assume that censors required it because they feared the lights would come up after the film and it would look like the cinema was a bathhouse.

    *ahem*

    Wait, what was my point? My point is that War 2 is completely guileless in its attempt to push everything, literally everything, as far as it will go. It’s ridiculous, it’s not even asking you to take it seriously, it’s just trying to entertain you. Sure, maybe it goes a bit too far. Maybe it’s got some blindspots. But ultimately?

    War 2 is the realest fucking movie out there. And if you disagree? You’re a fucking idiot.

    Follow Mathew on Letterboxd.

  • The exp. Dispatch #7

    The exp. Dispatch #7

    The triumphant return of the Dispatch after a week off because I was too busy. Sorry! Still, it means a bumper crop of article and zine links.

    This fortnight on exp.


    Subscriber Post: Firework Thrower Kantaro’s 53 Stations of the Tokaido (Sunsoft, 1986)

    A game I didn’t expect any reaction to but I’ve already had a few people saying they’ve played it as well and like me at least found it interesting.

    Unlocked Post: Paradise Killer (Kaizen Game Works, 2020)

    Unlocked Post: DAIVA Story 6: Imperial of Nirsartia (T&E Soft, 1986)

    From The exp. Archive: Mirror’s Edge (DICE, 2008)

    From The exp. Archive: Resident Evil 5 (Capcom, 2009)

    exp. Du Cinéma


    The Naked Gun (2025)

    Watching this in the theatre, I was struck by just how sad it was that it felt so unusual to be watching a broad comedy with an audience. You could almost feel everyone tense up initially when the movie started being intentionally illogical: “can they do that? I’m only used to nominally funny things occurring between CGI action sequences.”

    Once everyone was able to relax, this was incredibly funny, managing—for a while, at least—a return to the rapid-fire nonsense of the great spoofs with a similar hit-rate (not every one a winner, but the next one is quick enough that it doesn’t matter.)

    There are a couple of all-timer sequences in this, and my critique is going to feels harsh because I think we’re all so willing for this to succeed and for movies like this be allowed to exist again, but The Naked Gun’s problem is that it simply runs out of steam. There’s an incredible peak that it can’t seem to follow, and while it’s not like I’d want the movie to be longer (85 minutes? *chef kiss*) the jokes suddenly get a bit weaker, more sparse, and the narrative feels not so much underbaked—which would be fine, it’s a spoof—but missing entire ingredients. The climax is so limp, in fact, that I have to question if it’s what was originally intended, and it (sadly) had me thinking a bit too long about the film in general: “you know, they could have gone harder on that joke… they should have built on that gag more… there was a good chance for a callback there.. man, Paul Walter Hauser went underused…”

    It’s not the end of the world that they didn’t completely nail it, and I still think everyone should go and see this and let some joy into their life in this sick, sad world. And if you didn’t go and see Popstar: Never Stop Never Stopping, go twice to make up for that.

    Also reviewed this week: KPop Demon Hunters

    Other Zines


    Forgotten Worlds #6. The Sega issue

    “100+ pages of dedicated to classic Sega magazines … , with exclusive interviews and insights from the people who were there.”

    VGHF Acquires Early Game Magazine Computer Entertainer

    “The magazine, which ran from 1982–1990, has been released into the Creative Commons for anyone to use.”

    Summer Sale: ON: Volume One – Now 50% Off! Ends Sunday

    “ON is the ultimate celebration of gaming’s past, present and future. We give the very best writers in the industry freedom to write their dream feature and combine those words with bold and experimental design in a luxury journal.”

    Pound the Pavement #15: Handala

    “This is a slightly-updated reprint of a small zine I created for the Librarians and Archivists With Palestine Box Set that was compiled for Booklyn back in 2014. Previously it was unavailable outside of this exclusive box set. The zine itself is a compilation of 29 photos of cartoonist Naji al-Ali’s Handala character painted, pasted, stenciled, and screenprinted around the Palestinian Occupied Territories.” (via Tiny Cartridge)

    And Finally…


    There’s been a lot of debate over what this year’s “song of the summer” is, but I’ve got no idea why, Neil Cicierega has got it completely sewn up. Sing it with me, everyone! Blankets… blankets… blankets…

    Next week on exp.: A game for the current moment.

  • The exp. Dispatch #6

    The exp. Dispatch #6

    In this week’s Dispatch: after playing Wheels of Aurelia, I decided to look at its main inspiration, Il Sorpasso. And a capsule review of Luth Haroon’s INSERT/DATE/HERE.

    This week on exp.


    Subscriber Post: DAIVA Story 6: Imperial of Nirsartia (T&E Soft, 1986)

    Even I wonder why I wrote about this one but it is on Switch Online in the west!

    Unlocked Post: Cyrano (Popcannibal, 2025)

    Unlocked Post: Wheels of Aurelia (Santa Ragione, 2016) 

    Wheels of Aurelia is now delisted on the App Store, though in some respects the story of the control tech companies have over access to art has evolved in the face of both Steam and itch.io delisting/deindexing NSFW games under demand from payment processors reacting to the pressure of far-right activists. There’s a great resource here that can help you pressure the payment processors in return.

    From The exp. Archive: Threes (Vollmer, Wohlwend, 2014)

    I made myself sick of Threes before 2048 was even a glimmer in a cloner’s eye, and I think it’s important to reflect that the things that ultimately stopped me playing it were very deeply considered: there’s a great Wired article that goes into just how deeply they thought about it all.

    exp. Capsule Reviews


    INSERT/DATE/HERE (Luth Haroon, 2025)

    Play INSERT/DATE/HERE and then come back, ok?

    How do you feel? Did you keep clicking? Did you stop? Did you just close the window after it said game over, or did you continue? How long did you click?

    When INSERT/DATE/HERE was shared by friend-of-the-zine Mare Sheppard, it was made clear what it was about–and I don’t think when you start playing, that you can really have any doubt what you’re doing from the first click anyway. It made me think of the “Death From Above” sequence from Call of Duty 4: Modern Warfare, which (in a reading which absolutely requires the author be stone-dead in your mind) I always read as a meaningful juxtaposition of how some people kill by pushing a button vs. the gritty reality of on-the-ground warfare. A touch of nuance with your exciting Hollywood-style story where any action is justified by the fact you’re fighting “real” baddies.

    But the reality of this kind of warfare is the person pushing the button doesn’t even really think about if they’re fighting baddies. They aren’t thinking about them as people at all. And if they did, they wouldn’t care. 

    In INSERT/DATE/HERE we face a genocide that has been streamlined into a series of clicks, likely performed by a drone operator, miles away, sitting in a chair in front of a computer just as you are. What they are doing has been so disconnected that it is as if they are poor, special Enders, allowed to do what they’re doing without ever really having to understand it. So disconnected that the clicks you just performed could very well have been as real. The perfection of dehumanisation. 

    I clicked. I clicked until I hit my quota and then I watched what that actually meant. And then I clicked, over four hundred times, to symbolically bury every single person I killed–until it was clear that not every one could be found. Because of course, many of the murdered will never be found, or counted, or their existence will simply be disputed, whether we have seen it with our own eyes or not. As I write the window remains open, knowing that there will be no closure, there is nothing I can do, and that tomorrow the same thing will happen again.

    Free Palestine. Donate: gazadirect.com (verified direct aid campaigns) / UNRWA / PCRF / MSF

    exp. Du Cinéma


    Il Sorpasso (1962)

    Claimed as an inspiration for Wheels of Aurelia by Santa Ragione, I was interested to discover the influence to be less straightforward than the setting of the Via Aurelia, with both game and film using the beautiful setting to try and dig more deeply into the Italian society of their era.

    Italy is in the honeymoon period of post-fascism in Il Sorpasso, while in Wheels of Aurelia, the characters have already lived through a decade of the “Years of Lead.” In some respects, both works lull you into a false sense of security that they really aren’t about much more than what you see. In Il Sorpasso, it immediately feels… expected. Almost formulaic. A shy student lets a brash character, Bruno, use his telephone, and seems to end up kidnapped out of politeness. Their adventure, of course, opens him up. Maybe he’ll start to believe in himself?

    Well… no. In retrospect Il Sorpasso is prescient in theme: that trying to be carefree in the face of your failures may ultimately have a cost to those who believe you. Bruno is charming, insightful, but his failures are not that he’s blunt or that he’s incapable of taking anything seriously. It’s that he’s a would-be rapist and an absentee father, one who returns to find his teenage daughter in a relationship with an elderly pedophile* and after realizing his own irrelevance does his best to at least get some money out of it—but ends up abandoned, with only his mousey thrall left to impress. But his lesson has worked too well, and as always, it’s the next generation that suffer.

    If you’re unfamiliar with commedia all’italiana (Italian-style comedy)—and listen, I was—that something called a “comedy” could be not just so annoying (Bruno honks his fucking car horn a million times in this) but so deeply bleak comes as a surprise. The cinematography is stunning, the women are beautiful, but Il Sorpasso says: don’t let it fool you. As Wheels of Aurelia explores, for many, it did.

    *I had to look this up, the age of consent in Italy is fucking 14 even today. Christ.

    Other Zines


    8 Things You Can Do To Stop ICE

    A free one-page trifold zine by CrimethInc. that you could print out and just leave places (if you’re an American.)

    Palestinian Family Fundraiser Zines

    A huge collection of free zines focusing on individual Palestinian families seeking support that you could just print out and leave places (whether or not you’re American.)

    And Finally…


    Matt Farley’s 2013 film, Local Legends, is streaming for free on Youtube for the next week (until the end of July) and it is, arguably, the best, most honest statement on how it feels to make art–to make anything–in the modern world. You should watch it.

    Next week on exp.: A trip to paradise.

  • The exp. Dispatch #5

    The exp. Dispatch #5

    Two subscriber articles this week, and a surprisingly successful trip to the archive.

    This week on exp.


    Subscriber Post: Cyrano (Popcannibal, 2025)

    It’s always surprising how little you actually know the classics, despite feeling like you’re always submerged in references to them.

    Subscriber Post: Wheels of Aurelia (Santa Ragione, 2016)

    This post has some urgency, as Wheels of Aurelia will be delisted on iOS on the 25th, so rather than make this the regular weekly post I thought I’d make it a bonus post so it can be unlocked a day before it’s delisted (though you can pay just $1 to support and read it now.) I suppose unless Apple decide to not delist it (they won’t) and if you don’t want to pay anything, you can just download the game now for free, skip reading my thoughts on it and just get stuck in. That’s valid!

    Unlocked Post: Pro Wrestling (TRY, 1986)

    Although I posted this with the western cover, I regret not sharing it with the Japanese cover so… there it is! Gaze upon the chibi-adjacent Inoki!

    From The exp. Archives: Fable III (Lionhead Studios, 2010)

    Thanks to a wee repost from Sasha’s Retrobytes, this one got some traction on Bluesky, with lots of people sharing their own bitter disappointment in Fable III. Including someone saying their brother almost “puked from rage” at the ending, which is like… steady on!

    exp. Du Cinéma


    Detour (1945)

    A beautiful example of what you can do if all you’ve got is a couple of sets, a rear-projection screen, a fog machine, and Ann Savage. Admittedly that last one is really important.

    Feels like it ends too early, but there’s also something really funny about our down-on-his-luck shmoe main character going “alright, I’m beat” and walking out of the movie.

    I wrote this short, quippy review of Detour (1945) on Letterboxd this week because I went to see it as part of the “Important Cinema Club Classics” series at the Fox Theatre in Toronto, and that gives me the opportunity to recommend listening to the Important Cinema Club, the best cinema podcast you can listen to, hosted by my friend Justin Decloux, and Will Sloan, who is also a person I know.

    Other Zines


    KNIFE

    “greetings i have made another zine, this is about how i got my hands on a knife at age ~9” 

    Queen’s University Library has digitized a collection of rare, self-published sci-fi & fantasy fanzines, making long-lost voices from 1940s–1980s more widely accessible.

    “The thirteen titles chosen for our project are periodicals with multiple authors. Most can be loosely classified as self-published, small print-run fanzines or zines within the science fiction/fantasy/speculative fiction genres … published in Canada featuring predominantly Canadian authors.”

    The Ipoh International Zine Festival (25 – 27 July, 2025)

    “The Ipoh International Zine Festival takes place in #poh, Malaysia from 25 – 27 July, 2025. Location: Aras B, Pasar Besar Ipoh, time: 12 pm – 6 pm. Includes: Zine bazaar, Workshops, Zine launches, DIY craft tables, Panel discussions, Exhibitions.”

    And Finally…


    Obviously normally I want to end the newsletter on something funny or cute, but I think it’s important to, at least briefly, discuss the recent controversy over Modretro releasing Wayforward’s licensed Sabrina game for GameBoy Color. I’ve been posting a thread over on Bluesky about it, where I note–accurately–that Modretro is arms-dealing zionist Palmer Luckey’s gamewashing arm. Wayforward first openly publicised the release, then deleted everything because it was bad PR, and then had to make a statement to Time Extension probably because they got told off by ModRetro. But it’s clear now that they were deeply and happily involved in this whether or not they see any money from it, so fuck Wayforward. Do better.

    Next week on exp.: The sixth game in a franchise you’ve never heard of.

  • The exp. Dispatch #4

    The exp. Dispatch #4

    This week on exp.


    Subscriber Post: Pro Wrestling (TRY, 1986)

    I have (generally) been unimpressed with Nintendo’s black box output, but along with Golf, this one was a really nice surprise.

    Unlocked Post: Despelote (Cordero/Valbuena, 2025)

    The only article you’re going to read about a video game that includes a reference to Jeanne Dielman and Fishing With John. Probably.

    From The exp. Archives: Gunhouse (Necrosoft, 2014)

    I don’t do these that often, but when I feel like I know the developer really well–maybe too well to honestly critique their work–I cadge an interview with them. Here it’s a really deep design interview with Brandon Sheffield that’s probably obsolete because it’s so specific to the PS Vita(!) version of Gunhouse. Looking forward to another round when Demon School comes out (wishlist now, etc.)

    exp. Du Cinéma


    Thunderbolts* (2025)

    The main issue with Thunderbolts* isn’t really the film’s fault: it is, of course, the MCU’s. Because—and I think this is borne out in how fatigued and almost indifferent the positive reactions to this movie are—if the MCU is a banquet you can never leave, Thunderbolts* is like receiving a perfectly delicious hotdog after being forced to down a cup of cold sick. It’s a good hotdog! But you still sort of wish you were anywhere else.

    You can feel the weight of the MCU machine—gotta advertise those future movies—but they actually work to get you on side rather than relying on that alone. That they were able to immediately and unceremoniously kill a character no one likes? Unbelievably funny, gives you just enough to make you go “oh, maybe this was made people who actually like movies.”

    Not only that, that they might actually want the images you see on screen to be cool and enjoyable? The action is clear (they do a fun riff on some iconic Terminator imagery) and it even hits the comedy beats well enough that I actually laughed out loud at points. There are even… themes! And it manages to tell a complete story!!!

    Christ, that kind of praise really is grim, isn’t it? But I suppose that’s where we are. Ultimately, I liked it! But I kept thinking “please don’t make me drink any more sick.”

    Follow Mathew on Letterboxd.

    Other Zines


    Kill Or Be Killed: A No More Heroes Fanzine

    “Preorders for KILL OR BE KILLED ZINE are OFFICIALLY OPEN! They’ll be available until August 5th.”

    BreakSpace – Issue 2

    “Our scorching Summer issue features 38 reviews of new ZX Spectrum games, Type-ins, interviews and loads more.”

    And Finally…


    Mikolai over at Forgotten Worlds wrote a cute blog about their experience of publishing zines using the JRPG as a metaphor, er, a few months ago. But it came up in my feed recently and is an interesting manifesto/guide if you’ve ever considered it yourself. Give it a read!

    Next week on exp.: “You don’t have to put on the red light.”

  • The exp. Dispatch #3

    The exp. Dispatch #3

    This week in the exp. Dispatch we’ve got an exclusive PICO-8 capsule review, an exp. Du Cinéma that didn’t feel long enough to give its own post, as well as all the usual week’s round-up and zine links. Incredible value!!!

    This week on exp.


    Subscriber Post: Despelote (Cordero/Valbuena, 2025)

    Panic would probably not be best pleased that I turned another article on something they published into a rumination on the place of AI in creativity, but I’m proud of this one. I really think it’s worth subscribing for!

    Unlocked Post: Super Xevious: GAMP No Nazo (Namco, 1986)

    Last call on this meme. Last call!

    From The exp. Archives: Thomas Was Alone (Mike Bithell, 2012)

    On one hand, I think it’s good I have this record of games I’ve played. On the other hand, I have no recollection of playing this at all, so does it matter that I did?

    exp. Capsule Reviews


    Dino Sort (Adam Atomic, 2025)

    I wrote about getting into PICO-8 games recently by way of Adam Atomic’s Prince of Prussia and owning a Chinese emulation handheld (a subscriber exclusive) and Adam recently dropped Dino Sort which I don’t think I can justify an entire post for, so isn’t it brilliant I have this newsletter now?

    Anyway, Dino Sort is a brilliant wee game where you shuffle around dinosaurs to get them into the right positions based on their personal requirements (e.g. “don’t put me next to a predator”) very much in the style of Rush Hour. There are 26 designed puzzles which will probably take you, I don’t know, forty-five minutes to polish off or something, and though it will require some logic and lateral thinking, it’s good because at least I never ended up in one of those situations where untangling all my dinosaurs was going to be annoying or impossible the way it would be in a Sokoban game or something (god I hate Sokoban.)

    Also as someone who actually hates when a puzzle game has a billion puzzles–the “infinite pizza” problem, you eventually get sick of even pizza–I loved that this was something I could pick up, play and put down, but if you really wanted to keep playing this, you can because it generates a daily puzzle every day. They’re of varying quality, but just think, you could play it every day instead of doing a Wordle, because The New York Times can fuck off.

    exp. Du Cinéma


    Pee-Wee As Himself (2025)

    Pee-Wee—or should I say, Paul Reubens—has had an outsized influence on culture more than people give him credit for, deeply affecting the brains of a generation of millennials (my brain included) and helping define kitsch as a force in the 80s and 90s. He deserves his flowers, and as praised as this documentary has been, I can’t help but find it a bit… slight.

    Archive footage is catnip for me, and there’s absolutely hunners of it here, but you get the sense here that either due to the loss of Reubens or his intransigence they couldn’t quite pull this together into something that feels complete. It limits itself to a chonological telling of Reubens’ life and struggles to make connections to knit anything close to a statement together.

    (I wonder if they had plans to build to Reubens walking around a museum of all the things he’d collected as a physical representation of his life, but even that I question.)

    For someone with as complicated a life (and who is actively passive aggressive here!) the attempt at haigography comes across as disingenuous. It just seems wrong to portray (for example) Phil Hartman in such a one-sided fashion, or to gloss over the idea that people might be fair in feeling that the original Pee-Wee show was created by a collective and Reubens maybe didn’t treat a lot of people well on the way up.

    But in turn, his personal and legal troubles aren’t given the depth you’d expect either—especially considering his final statement makes it clear how one in particular so deeply coloured his later life. It almost feels as uncomfortable as Reubens in discussing it. He was stitched up! You may have to go into uncomfortable detail to exonerate him, but why hold back? Interrogate it!

    Maybe it’s fine. Like all of us, Paul Reubens was messy and incomplete, so it makes as much sense as anything for this documentary to be the same. This is just what people are. They leave us, and maybe you try and dig through what they left and try and make sense of it. But better, I think, to enjoy what they gave you while they were alive.

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    Other Zines


    Did you know it’s International Zine Month? Well it is.

    Between the Scanlines – Issue Thirty-Three

    “Wi-fi connected C64s, epic 90s sci-fi 4X, Dreamcast 9.9.99 memories from James Webster, and John Bunday l shares his love for Streets of Rage 3!”

    BreakSpace – Issue One

    “Presenting issue 1 of the World’s Cheapest ZX Spectrum magazine … This inaugural Springtime edition covers games released in Q1 2025.”

    And Finally…


    Doujinshi are essentially zines, so I suppose I could just have put this in the “Other Zines” section, but I tremendously enjoyed reading this ROMchip translation of Hiromasa Iwasaki’s 2024 doujinshi Legend 7: Why Do 2D Games Usually Go to the Right?

    It’s really one of those things that, if you know anything about video game development, actually seems really obvious, but you’ve probably never thought about in detail before. Officially sad now that I didn’t know about this zine before so I could have been hunting out copies of it (though I’d struggle to read much of it in the original language.) But better late than never.

    Next week on exp.: I jump a little bit forward from GAMP No Nazo in 1986, and a winner is me!

  • Mission: Impossible – The Final Reckoning (2025)

    Mission: Impossible – The Final Reckoning (2025)

    “Madam President, in order to save billions of lives, it is imperative that you sign off on nuclear attacks on London, Paris, Moscow, Beijing, Islamabad, Delhi, Pyongyang and Tel Aviv, and sacrifice one American city as contrition.”

    “You know as the President of the United States of America, I could never do that.”

    “I understand completely. We’ll nuke two American cities and spare Tel Aviv.”



    Bad! I’d consider myself somewhat ambivalent on the Mission: Impossible franchise as a whole—even the good ones are sort of patchy—but as derivative as Dead Reckoning was, I considered it still a jolly good time at the movies. This however is interminable. The first sequence explains what’s going on as if you’re going to suddenly be prompted to press start, but then every sequence after that, for what feels like three hours, is just characters saying over and over again how Tom Cruise (I mean… Ethan Hunt) is the ultimate human, not simply humanity’s chosen defender but the only one who could possibly defeat the antagonist. And that everything he had ever done was correct, even though it didn’t seem like it at the time. And if they’re not saying that, they’re recounting that the stakes are the complete annihilation of all life on Earth to the point where it feels completely meaningless.

    And bizarrely for a film that goes to such efforts to heighten the stakes, the action sequences badly lack them, because Tom Cruise (er, Ethan Hunt) is an invincible godlike being. There’s a lengthy underwater sequence that’s tense because Cruise is told repeatedly “if you do this, or that, you’ll 100% die” but then he breaks those rules and is completely fine. Then there’s an entire biplane sequence over a macguffin that legitimately makes no sense because it was already established that Cruise was trying to give the baddie the macguffin anyway!!!

    It does end in the most hilarious dispatching of an antagonist since probably Beyond The Black Rainbow, though. I seriously couldn’t believe how goofy it was.

    If you like any of the non-Tom Cruise characters, well, they get pretty much nothing to do. Excited to see Pom Klementieff again? Well, her character stands around to say a sentence in French now and again and to get absolutely no closure—and to be honest, she’s one of the lucky ones.

    Also this movie ends without Tom Cruise even doing what he said he was going to do? They spend all this time talking about how destroying the “Entity” would “destroy cyberspace”—literally they never refer to the internet, it’s always “cyberspace”—so I was kind of hoping for an Escape from LA ending here (greatest ending in cinema history) but no.

    The only reason that I’d assume this movie keeps the door slightly open for a sequel after all is that Tom Cruise was certain that this was finally going to be the one where a stunt killed him and he could finally rest.

    No such luck for him, but I don’t know why they have to punish the rest of us for it.

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