Tag: wayforward

  • The exp. Dispatch #5

    The exp. Dispatch #5

    Two subscriber articles this week, and a surprisingly successful trip to the archive.

    This week on exp.


    Subscriber Post: Cyrano (Popcannibal, 2025)

    It’s always surprising how little you actually know the classics, despite feeling like you’re always submerged in references to them.

    Subscriber Post: Wheels of Aurelia (Santa Ragione, 2016)

    This post has some urgency, as Wheels of Aurelia will be delisted on iOS on the 25th, so rather than make this the regular weekly post I thought I’d make it a bonus post so it can be unlocked a day before it’s delisted (though you can pay just $1 to support and read it now.) I suppose unless Apple decide to not delist it (they won’t) and if you don’t want to pay anything, you can just download the game now for free, skip reading my thoughts on it and just get stuck in. That’s valid!

    Unlocked Post: Pro Wrestling (TRY, 1986)

    Although I posted this with the western cover, I regret not sharing it with the Japanese cover so… there it is! Gaze upon the chibi-adjacent Inoki!

    From The exp. Archives: Fable III (Lionhead Studios, 2010)

    Thanks to a wee repost from Sasha’s Retrobytes, this one got some traction on Bluesky, with lots of people sharing their own bitter disappointment in Fable III. Including someone saying their brother almost “puked from rage” at the ending, which is like… steady on!

    exp. Du Cinéma


    Detour (1945)

    A beautiful example of what you can do if all you’ve got is a couple of sets, a rear-projection screen, a fog machine, and Ann Savage. Admittedly that last one is really important.

    Feels like it ends too early, but there’s also something really funny about our down-on-his-luck shmoe main character going “alright, I’m beat” and walking out of the movie.

    I wrote this short, quippy review of Detour (1945) on Letterboxd this week because I went to see it as part of the “Important Cinema Club Classics” series at the Fox Theatre in Toronto, and that gives me the opportunity to recommend listening to the Important Cinema Club, the best cinema podcast you can listen to, hosted by my friend Justin Decloux, and Will Sloan, who is also a person I know.

    Other Zines


    KNIFE

    “greetings i have made another zine, this is about how i got my hands on a knife at age ~9” 

    Queen’s University Library has digitized a collection of rare, self-published sci-fi & fantasy fanzines, making long-lost voices from 1940s–1980s more widely accessible.

    “The thirteen titles chosen for our project are periodicals with multiple authors. Most can be loosely classified as self-published, small print-run fanzines or zines within the science fiction/fantasy/speculative fiction genres … published in Canada featuring predominantly Canadian authors.”

    The Ipoh International Zine Festival (25 – 27 July, 2025)

    “The Ipoh International Zine Festival takes place in #poh, Malaysia from 25 – 27 July, 2025. Location: Aras B, Pasar Besar Ipoh, time: 12 pm – 6 pm. Includes: Zine bazaar, Workshops, Zine launches, DIY craft tables, Panel discussions, Exhibitions.”

    And Finally…


    Obviously normally I want to end the newsletter on something funny or cute, but I think it’s important to, at least briefly, discuss the recent controversy over Modretro releasing Wayforward’s licensed Sabrina game for GameBoy Color. I’ve been posting a thread over on Bluesky about it, where I note–accurately–that Modretro is arms-dealing zionist Palmer Luckey’s gamewashing arm. Wayforward first openly publicised the release, then deleted everything because it was bad PR, and then had to make a statement to Time Extension probably because they got told off by ModRetro. But it’s clear now that they were deeply and happily involved in this whether or not they see any money from it, so fuck Wayforward. Do better.

    Next week on exp.: The sixth game in a franchise you’ve never heard of.

  • Mighty Switch Force (Wayforward, 2011)

    Mighty Switch Force (Wayforward, 2011)

    Developed/Published by: Wayforward Technologies
    Released: December 22nd, 2011
    Completed: 21st June, 2015
    Completion: Finished all main levels.
    Trophies / Achievements: n/a

    Wayforward are my bête noire. I sincerely cannot think of a studio that more gets on my tits. Why? well because in pretty much every game they’ve ever made, they’ve got stunning, just stunning art. And yet playing their games is like… let me put it this way. It’s like Scarlett Johansson whispering in your ear that she’s absolutely gagging for it, and then you get her home and she explains she was gagging for you to throw a hotdog as far as you could in an empty warehouse. Repeatedly. Oh, and she won’t be there while you do it, but you do need to do it for about eight hours or so. (I genuinely wish I had a more gender-neutral idea of my disappointment of Wayforward, but them’s the breaks.)

    They just make boring-ass games due to their incredibly uninteresting, generic level design. And yet, thanks to their lovely art (and, I’m told, hilariously low bids) they get basically every single brand that I think to myself “that would make a superb game.” Consider their Adventure Time and Regular Show games. Or, instead, just develop a machine that murders dreams, and murder your dreams!

    (I tell you, when they’re announced as doing the Steven Universe game, it will the the true symbol that we as a species are unsaveable.)

    “Hang on, Mathew,” you’re saying, “this is some insane hyperbole. It’s like you’re one of those types. You know who I mean.”

    I suppose it is a bit over-the-top, but the missed opportunities are galling. Galling. However, bête noire or not, it’s not like I don’t live in hope! I’ve actually even got a copy of Aliens Infestation on my to-play pile, and when I saw this in the ol’ Humble Bundle, I thought “why not.” Especially as I’d been told by someone that it was good, right down to the level design.

    So here’s what I have to say about Mighty Switch Force: it’s your usual boring Wayforward shite, but at least it’s only got sixteen levels.

    Will I ever play it again? No.

    Final Thought: Mighty Switch Force is a puzzle-platformer where the trick is that you “switch” the position of blocks in 3D space in 2D game—so basically pushing blocks forward and back. You use this to, for example, kill enemies in front of a block, or create platforms. It is, by all accounts, a decent idea! And as usual the art is nice, though notably it’s really samey (this is kind of a Wayforward thing, actually, once the shine has worn off in any Wayforward game) in that I never really noticed the level art changing. I’m going to be charitable here and say that the problem with Mighty Switch Force is that it can’t decide if it wants to be a true puzzle-platformer or an action-platformer with a twist. Some levels are puzzles, but it’s choked by the fact that the amount of screen you can see isn’t enough for a game where you’re searching for things and manipulating the level, and the levels that are straightforward action are killed by the fact that enemies have no inherent challenge. I mean, seriously, one just, like, floats there. So your main fun interaction is basically “jump, and do a switch before you land so there’s a platform there.”

    Oh, and to emphasise the lack of commitment to the idea, the final level automates switching, changing the game more or less entirely and there’s even a final boss that doesn’t use any of the switching mechanic like, at all???

    It just doesn’t work. It’s dull and unfocused. As I said: usual Wayforward shite.