Tag: the three stooges

  • The Three Stooges (Cinemaware, 1987)

    The Three Stooges (Cinemaware, 1987)

    Developed/Published by: Incredible Technologies, Cinemaware / Cinemaware
    Released: 1987
    Completed: 30/01/2026
    Completion: Raised enough money to repair Ma’s orphanage… but not enough to get married to her three beautiful daughters. This is the “real” best ending; who’d inflict The Three Stooges on some women?

    As celebration of the release of The Journal Of Stoogealogical Studies Vol. 2, I’m proud to share this final excerpt from my article in said journal, “A History Of The Three Stooges In Video Games”. The Journal Of Stoogealogical Studies Vol. 2 is available only physically, and only from Amazon: .com, .ca, .co.uk (or your regional variation) so run out and get a copy today! Well, you don’t need to run anywhere, but you know what I mean.

    If there’s something that stands out about Cinemaware’s take on The Three Stooges–certainly before we have to get into the thorny issue of the game’s quality–it’s that it is the kind of work that absolutely deserves the cliched phrase “a love letter to…” because it is, from the moment you open the manual, clearly a love letter to the Stooges.

    Cinemaware’s manuals are famously more supplements providing historical context–the manual for Defender Of The Crown has pages on The Norman Conquest and the veracity of Robin Hood–but nothing matches The Three Stooges, which includes a massive thirteen page essay from “A Dedicated Stooge Fan” recounting the entire history of the Stooges from Moe running away from home in 1914 until his untimely death (and yes, that means it references Joe Besser and Curly Joe DeRita, though they obviously don’t feature in the game1). Someone at Cinemaware clearly loved the Stooges enough that they wanted to license what was–in 1987–hardly a gold-standard license, and treat it with more respect than it had likely ever been treated before.

    The opening page of the manual’s essay, which splendidly opens with both a dictionary definition and a quote from Leonard Maltin.

    It’s a slightly strange outlier in Cinemaware’s output. The company’s games were heavily influenced, of course, by the golden age of cinema–Defender Of The Crown Errol Flynn swashbucklers, It Came From The Desert ‘50s B-movies, and so on–but there was never any sense that they had to be licensed rather than just give off the affect. It’s possible that slapstick was chosen as a genre to tackle and they found it just doesn’t work without iconic characters to back it up; I find it much more likely that Cinemaware’s founder, Bob Jacobs, was just a stoogehead. After all, The Three Stooges doesn’t really fit the more “grown up” air the company was attempting to cultivate; The Three Stooges may have been from the era of classic cinema, but it was certainly the fodder of children (indeed, you only have to click on a few Youtube videos of playthroughs of this game to see how many people picked this up excitedly as children.)

    Interestingly, even if Jacobs was a stoogehead, designer John Cutter wasn’t (though he’d tell Youtuber Matt Barton that “by the end of the project I definitely was a fan.”) Designed by Cutter at Cinemaware and implemented by Incredible Technologies (who would go on to create the Golden Tee Golf games you probably remember from bars) The Three Stooges is similar to Defender Of The Crown in that it mashes together board game inspiration with minigames. Like in Defender Of The Crown, the issue with the design is that it isn’t very cinematic despite the company’s founding principles, and so it similarly relies on the idea that if you have big, flashy splash screens powered by the Amiga’s graphical capabilities things will seem cinematic. And The Three Stooges has, well, the Stooges to help: Cinemaware were able to use digitised images of the Stooges and frames from their shorts to push the illusion.


    Speaking of Defender of the Crown, The Three Stooges references it in what I think is the best joke in the game: it opens with Defender Of The Crown’s title screen, before the Stooges walk on and realise they’re in the wrong game. It works particularly well because you could easily believe Cinemaware accidentally mastered the wrong game on the disks, and I assume it caught a lot of people out.


    There’s a simple framing device–the Stooges discover an orphanage is going to be foreclosed by an evil banker if they can’t raise $5000 in a month to pay the rent; the Stooges decide they’ll take on the task. Unlike Mylstar Electronics’ The Three Stooges, aka “Brides is Brides”, there’s no fiction that this represents a specific new Three Stooges short, but if it did, it would be one of the later ones where they use a lot of old footage, because Cinemaware’s Three Stooges pulls heavily from Punch Drunks (1934), Men In Black (1934) and Dutiful But Dumb (1941) with the other minigame generally inspired by the Stooges pie-throwing antics (the manual specifically references Hoi Polloi (1935).)

    The selection of these shorts is at least vaguely interesting to me. Frames are digitised directly from Punch Drunks and Dutiful but Dumb if not Men In Black; the shorts had been released on VHS by this point, but they hadn’t come on the same tape or anything. Punch Drunks and Men In Black are (basically) the first Stooges shorts (Woman Haters doesn’t count, with all that weird rhyming) but… why Dutiful but Dumb?

    (I’m getting ahead of myself here, but it particularly stands out because it’s a reinterpretation of the sequence where an oyster in Curly’s soup keeps eating his crackers as a cracker eating contest, which–look, I know I’m splitting hairs here–makes no sense because even in game Curly is dressed as a “Vulgarian” officer. I have to believe it’s because someone at Cinemaware just really loved that sequence.)

    As with all of Cinemaware’s output, the attention to visual detail (well, on things other than “what Curly’s wearing”) means The Three Stooges looks great. But similarly it comes at the cost of a game that is… bad. Based largely on the Game Of Life, the idea is that 30 days equals thirty turns, and on each turn you “roll” (in this case, hit the fire button to stop a hand) for your preferred event.  You want to hit on the movie-inspired mini-games or free money; you don’t want to hit on the banker (at best, you lose a turn) or the mousetraps, which just snap on the hand and cost you a day.

    It’s actually here that the game’s only interesting tactical consideration lies. As the days progress, the hand gets faster and faster until it’s sheer luck what you hit. To mitigate this, you can select the “eye poke” space, which wastes a day so that you can get involved in some classic stooge hijinks where as Moe you beat the everliving fuck out of Larry and Curly as punishment for… wasting a day I guess. Doing this, for some reason, slows the hand–unless you miss repeatedly on your eye pokes and shin kicks, in which case you can end up in a worse situation than you started with. So the game, at least, involves a bit of risk/reward, in that you want to ride the game as far as you can without having to waste a day on slowing the hand–but if you wait too long, you’ll struggle to hit the required space, and probably screw yourself completely.

    That said, it’s not like the game is that punishing if you just want to muddle through it. Money isn’t hard to come by–though if you’re truly aiming for a high score (and marrying the orphanage’s comely daughters) you have to play quite strategically (you make so much more from mini games than the free money spaces that a free money space is actually a hindrance.) Anyway, those mini-games.

    Not great! If there’s something I can’t shake about The Three Stooges, it’s the idea that–like Defender Of The Crown–it was made with great intentions but also an arbitrary release date that means that it comes across as a bit unfinished. Nothing really makes this clearer than the comparison between the Punch Drunks mini-game and the others. 

    In the Punch Drunks mini game, you can see that some of the developers have inserted themselves into this classic Stooge short.

    In the Punch Drunks-inspired mini game, not only do you get a proper digitisation of some of the beats of the short (Larry breaking his “Stradivarius”) the play screen features this entertaining split screen where you see the fight ongoing as you race to get a new violin. It also plays… fine, as you move up and down on the screen to avoid obstacles and can leap them too. It’s nothing special, but it feels like it’s what it’s intended to be.

    The Men In Black-inspired mini game is almost like what you get if you tried to do the same thing with absolutely no cinematic flair whatsoever. Inspired by the racecar sequence, you get a overhead view where you really can’t tell you’re playing The Three Stooges as they race up the screen avoiding patients, and a nurse in front of you drops stuff that you can pick up (but because you’re a massive, three car collision box, you don’t really have to move to do it.) Indeed, because the nurse moves out of the way of collisions, you can just follow her movements at top speed and that’s… it.

    Curly, clearly wearing the costume of a “Vulgarian” guard.

    You could argue that the Dutiful But Dumb-inspired mini game at least uses digitised art, but it’s actually a hindrance. You’re trying to collect crackers with Curly’s spoon–which controls horribly–but the game constantly cuts back to the splash screen of Curly so we can see him react to the oysters. Basically the only way to avoid this is to be superhuman at the game and stop the oysters ever stealing a cracker, but it’s beyond me or probably anyone’s patience.

    There’s a strange sort of dilemma with The Three Stooges: when you play a mini-game that doesn’t have sufficient Stooge content, it feels unrewarding. But when you do (like in the Punch Drunks mini game) you get sick of the repetitive intro and outro and all the horrifically slow loading that results. In fact, in a full playthrough on Amiga, it feels like you’re waiting for the floppies to load more time than you do anything else. 

    The repetition also doesn’t make sense in a game that expects you to do the same minigames over and over. Alright, Larry can break his violin and have to run and get another one day after day; but why does the hospital keep hiring the Three Stooges? Why do they keep getting hired as waiters if it always ends in a pie fight?2

    You can say I’m putting too much effort into trying to make this Three Stooges game make sense; the shorts, after all, barely do. But it speaks to that Cinemaware’s concept of game design was upside down. I’ve got a great sympathy for games that try and be maximally replayable, but it’s obvious that rather than this awkward attempt at the Game Of Life, The Three Stooges should have been a kind of supercut of Stooge shorts that you just played linearly.

    I suppose one bright spot for Stoogeaholics might be the trivia sequences, which feature absurdly trivia questions that veer from easy to bafflingly hard (do you know where Larry liked to drink?) and unarguably this is a more interesting, more authentic take on the Three Stooges than Mylstar Electronics’ attempt. But it outstays its welcome almost as quickly.

    Will I ever play it again? Cinemaware loved releasing their games on every system they could, but the differences between Three Stooges versions are lower than in Defender Of The Crown, for example. I’ll be honest… there’s a chance I’ll stick the GBA version on my Trimui Brick.

    Final Thought: If there’s one thing to be said for Cinemaware’s The Three Stooges, it’s that Moe’s daughter, Joan Howard Maurer expressed that seeing it would have been a “thrill” for her father to see it, very sweetly saying it allowed her to “join in during a pie fight and zap [her] father for the first time.”

    For that alone, I’m glad they made it.

    1. Neither does Shemp, again. Poor Shemp. ↩︎
    2. You’ll notice I haven’t discussed how this game plays–well, that’s because my joystick always stopped responding in it, so I just had to avoid it. I wasn’t heartbroken over this. ↩︎
  • The Three Stooges (Mylstar Electronics, 1984)

    The Three Stooges (Mylstar Electronics, 1984)

    Developed/Published by: Mylstar Electronics
    Released: 05/1984
    Completed: 29/01/2026
    Completion: Rescued Curly’s bride, Cora. It’s just the same thing again for the other two brides!

    As celebration of the release of The Journal Of Stoogealogical Studies Vol. 2, I’m proud to share this first excerpt from my article in said journal, “A History Of The Three Stooges In Video Games”. The Journal Of Stoogealogical Studies Vol. 2 is available only physically, and only from Amazon: .com.ca.co.uk (or your regional variation) so run out and get a copy today! Well, you don’t need to run anywhere, but you know what I mean.

    I’ve never been a huge fan of The Three Stooges. I remember once watching what’s generally considered a peak Stooges short, A Plumbing We Will Go, absolutely stone-faced as Will Sloan, editor of the Journal of Stoogealogical Studies, and fellow Stooge fan Justin Decloux sat next to me, crying with laughter. But I never grew up with The Three Stooges–in fact, I can’t remember ever seeing them at all on TV in the UK, while I do have strong memories of Laurel and Hardy shorts playing on BBC2. When I finally encountered The Three Stooges I viewed them as, at best, poor imitators of the best of the slapstick form. Some cursory research shows that this reflects an Atlantic divide: bolstered, perhaps, by Stan Laurel being English, and that Laurel and Hardy toured British music halls post WWII, Laurel and Hardy remained popular in the UK, with their shorts staying in rotation, whereas in the US, The Three Stooges continued to grind away into the 70s, a hegemon led by cheap syndication and desperation.

    But I have warmed to the Stooges. I’ve actually got Will and Justin to thank for that. I was invited to Justin’s bachelor party where we watched a 16mm of one of their later, recycled-footage filled shorts Husbands Beware, and the sight of these old men hurting each other… if you’ll forgive me for recycling my Letterboxd review: if the old adage goes “comedy is tragedy plus time” the sight of the Stooges,ravaged by time, stumbling through a cheap lazy remake was genuinely tragic. So very, very funny!

    But it’s not purely an ironic appreciation; there’s a charm to their underdog tenacity; a tenacity that ensured their brand would endure into the video game age. It may seem surprising, but The Three Stooges license has been used several times for video games, starting with Mylstar Electronics’s arcade game The Three Stooges, and I don’t think only because it was cheap and accessible–I think because the people making them genuinely were fond of the Stooges.

    Released in May 1984, The Three Stooges is a product–and victim of–the legendary video game crash of 1983. Mylstar Electronics’ route to developing a Three Stooges video game began in 1976, when Columbia Pictures–owner of the majority of The Three Stooges output–purchased Gottlieb, then purely a maker of pinball machines. (It’s interesting to note there is no record of an attempt to make a Three Stooges pinball machine after this purchase, though Gottlieb would make several pinball machines based on Columbia properties in the era, such as Charlie’s Angels and Close Encounters Of The Third Kind.)

    Gottlieb would have some success with arcade machines in the early 1980s with, most famously, Q*Bert, and in 1983–a year after the Coca-Cola company acquired Columbia–Gottlieb was renamed MylStar Electronics (somewhat controversially.) Mylstar Electronics would last mere months, releasing a handful of games before being shuttered in the continued aftermath of the crash. In fact, it’s believed that there were only a few hundred Three Stooges machines produced as a result, and due to poor reception, most of these machines were repurposed by arcade operators into other games, leaving–reputedly–as few as fifteen machines surviving today.

    Mylstar’s The Three Stooges is poorly remembered as a result, with no retrospectives and even few contemporary sources. Electronic Games Hotline (July 29th, 1984) has the closest thing to an announcement, claiming that the game was released in celebration of the 50th Anniversary of The Three Stooges (signed, as they were, by Columbia in 1934.) The game’s most notable developers are Jeff Lee–who did the graphics for Q*Bert–and David Zabriskie, a long-time creator of audio for pinball machines, with programmer Sam Russo and designer Tom Malinowski with little else to their names.

    The Three Stooges sets the tone for the Stooges in video games in some ways, most notably that it sticks to the original Columbia trio, Larry, Curly and Moe (sorry, Shemp fans.) But the most interesting thing it does is that it portrays itself as a new Stooges short: “The Three Stooges In Brides Is Brides.”

    Although the game isn’t referred to as such anywhere except the title screen, it does imply that this machine did not just have the license slapped onto it–the developers had to have some interest in making the game offer a “true” Three Stooges experience, with a story (The Three Stooges must rescue their fiances from the evil Dr. “I.M.Acad M.D.”1) a genuine attempt to recreate the Stooges in pixel art from and lots of digitised speech.

    Unfortunately, they made a very optimistic decision: the game is made for three simultaneous players, one playing each Stooge, and the game is absolutely terrible if you don’t play it that way.

    Now, it’s entirely possible that it’s still terrible if you do play it that way–not that I expect to have much chance to find out–but the game is clearly fully designed around a group of three players working together. A single screen game, on each screen the players must attempt to destroy all the furniture to find three keys to open the door to the next screen, and they do this by picking up one of two hammers that spawn on screen. While this is going on, the police are attempting to capture The Three Stooges, while civilians get in the way–both of which can be halted by chucking pies at them, which sit around the screen on indestructible tables. But the civilians can also pick up and throw pies, complicating things further!

    It’s obvious that The Three Stooges is meant to be a raucous, silly arcade game for three; the design intentionally only places two hammers on the stage so that one player is left out to either play defence (by throwing pies at enemies) or spoiler (by throwing pies at the other players so they can get the hammer.) Sadly, played solo, the game’s deficiencies are blaring. Enemies seem to move about completely randomly, and when the other two Stooges are computer controlled they become just as dangerous, making the game (I suspect) significantly harder as they cost you lives by walking into you with a hammer. The game also suffers rough, unforgiving collision detection where you’ll find yourself stuck on furniture or killed by things you thought you avoided. 

    The game also massively outstays its welcome. I only played up to the point where I was able to rescue the first fiancee, but it took forever, and every stage is exactly the same bar the one unique stage that has you throwing pies at singers, avoiding the notes they create (this is by far the most frustrating level, as the notes are almost impossible to avoid.) On each level you beeline to the hammer, destroy the furniture, grab the keys then leave. Without other players, there’s very little play (I do wonder, if the company had not been rapidly closed, a revision might have seen the hammer and furniture placement change more across levels.)

    Fuck this level.

    And the thing that should be the most charming about it–real Stooge voices–becomes insanely annoying about 30 seconds in. Every time a Stooge collides with anything, they’ll say the same stock phrase; prepare to hear “Oh a wise guy, huh?” more times in a single playthrough than the Stooges ever said during their entire Columbia Pictures run (no, really.)

    The Three Stooges is an interesting curio, and one that I do believe was made with the best of intentions by people who were on some level fans. It’s certainly possible that it’s worth playing if you ever have two other Stooge fanatics to hand–I guess I should have given Sloan and Decloux a call–but I suspect that even the most hardcore group of Stoogeaholics would never have the patience to get that far.

    Will I ever play it again? Sure, if I see a real machine and Will Sloan and Justin Decloux happen to be standing next to me.

    Final Thought: The game features a few comedic interstitials (almost certainly inspired by Pac-Man) but the funniest thing in the entire game is that once all fiances are rescued, before the game loops, it announces “now it’s on to reruns.” Probably the most accurate representation of The Three Stooges in the entire game.

    1. I don’t grasp the joke here at all… Oh wait, “I am a cad.” Damn, everyone reading this in print is going to think I’m an idiot. ↩︎