
Developed/Published by: Sumo Digital, Sumo Digital Academy / Secret Mode
Released: 26/03/2026
Completed: 06/07/2026
Completion: Won the Egg Cup with Carlisle!
The World Cup grinding on finally gave me a reason to give my time to this, Sumo Digital’s “Nostalgic Deckbuilding Football Manager” because I was, at least in the group stages, going to have a lot of games on that I didn’t exactly feel I needed to give my full attention (but I still wanted to see the goals and that.)
Now, I’m not someone who really bothers with football manager games, but I like deckbuilders and I really loved the theming of this, chock-full of the kind of maximalist skeuomorphism that hasn’t really been seen in games since the likes of Yes, Prime Minister (and which does really feel like a very “British games” kind of thing.) It was definitely enough to make me get over the main issue I have: that I love football, but I just don’t care about club football at all.


Love a game that gives you a desk: Yes, Prime Minister (Oxford Digital, 1987) vs. Nutmeg!
I suspect that’s an unbelievably unusual opinion, but if you’re going to feel that way, growing up in Scotland is probably what’s going to do it. Which I suppose makes it somewhat ironic that probably the most major issue I have with Nutmeg! is that it’s limited to the English leagues, which I care about even less. I get it: they’re recreating 20 years of football history right down to the real transfers happening at the right time, and that’s a lot of data entry (I suspect Sumo Digital Academy had to take on quite a bit of grunt work) and it’s probably the most famous and popular league in the world, but I hope that they’ll be able to add the Scottish leagues in future, so players can try and desperately make the top flight of Scottish football in the era even slightly interesting (sorry.)
But still, don’t say I don’t persevere. I simply picked the most northern teams I could get–first York, which I got to the second division–and then Carlisle, the most northern English football team you can get.1
In general, however, one of the nice things about Nutmeg! is that I don’t think you have to be a locked-in football fan to enjoy it. Thanks to setting itself to an era and going for a more abstracted take on the sport, Nutmeg! does manage to split the difference between being a “themed video game” and a “football manager” and that makes it worth playing even if you just think it looks interesting but you only know the barest about football.
Despite that, I do think the tutorial doesn’t explain the game as well as it should, which is why I’ve written an entire guide for it. However, in short, the thing that needs to be understood about Nutmeg! is that it’s not a deckbuilder about building a “perfect engine” that you use across the game, but instead a game about percentages. Nutmeg! is more like a streamlined, card-based XCOM than it is a football-themed Slay The Spire.

The majority of your time is spent actually being a football manager: you’re trying to build the best team of players you can, and to do that you’ll need to make money–selling merch and improving your stadium to sell more tickets–and hire the best staff to train and support them. The loop, really, boils down to acquiring the best players you can to win matches which allows you to make more money to buy even better players. Unless you chose to play in marathon mode, you aren’t going to play every game–meaning that you mostly go into games with a straight percentage chance of winning or drawing, and only a little leeway to affect that by choosing your team’s tactics and formation.
So quickly you learn: you can’t win every game, unless you want to engage in brutal, repetitive save scumming.2 You have to pick your battles–and the trick here is that’s where the deckbuilding game kicks in, with card-based matches.
I really love the matches. The system isn’t entirely elegant, but it does a great job of representing the highs and lows of a football match. Football matches are 90+ minutes and they tell stories that boil down easily into highlights, and this is how Nutmeg! works. Again, you can’t expect to simply build a perfect deck and win. First of all, any cards you use in a match get burned off, so your deck is constantly changing. Secondly, every action is that XCOM-like battle of percentages that you try to bend in your favour with your hand of cards. Want to score a goal? Well, if the goalie is incredible and your striker… not, you’ll have to spend the best attacking card you have and still not guarantee the goal.
Everything in Nutmeg! is a gamble, and that simply feels right for what they’re trying to do. Strong teams are better than weak teams, but absolutely unlikely things can happen… about as often as unlikely things happen. You won’t get a division 5 team beating a first division team, but underdogs can still win the day with the right cards, and there’s a real thrill in having saved a powerful card until you absolutely need it, like in a cup knockout game, knowing that if you lose it, you’re probably out till next year.
But there’s always next year.
Nutmeg! is a really nice “casual” take on football and management sims. How good players are is very clear–you really don’t have to pour over the stats–and the matches you play matter. But it’s not perfect. There are no issues that ruin it, exactly, but there’s definitely a culmination of niggles that could turn you off.
First, that UI. It’s charming, and I love that it evolves across the years, but it’s also really busy, overcomplicated, and slow to navigate. It feel like they’ve created a lot of redundancy to try and make it simpler to do more things, but it’s confusing, and made worse by the fact that the way they highlight what you’re selecting is far too subtle. And then when you actually switch screens there are animations, zooms… I’m aware that if they cut this down the game would feel very static, but especially as the game settles into a loop where you’re doing the same things flicking between screens over and over, you’re going to get very tired of it (and a bit dizzy, frankly.)
Then there are the weak points of the game’s loop. Ensuring players keep their skills trained up is just tedious busywork; I get the idea (you can’t keep all your players at their full potential) but couldn’t the game just… switch players at max out for me? They already ensure players change which skill they’re training when they max them out, so it’s not totally out of pocket to ask.

There are some subtler issues, too. Early in the game as you’re building up your team, the cards you’ll be getting usually work with the recipes you have. But with a well trained team, you might be getting only the top-tier “basic” cards, meaning that the recipes you want, which often use lower-ranked basics, you can’t make! I want the 50% goal card, not the 60% goal card that might fail, but if I never see a 20% attack card I can’t make it. It’s a strange–and probably not easily solved–design issue. Maybe give players the ability to split cards?
And ultimately, there’s a limit to how long you’re going to want to play Nutmeg! as there’s only the four divisions and the Egg Cup. The game offers twenty years of seasons and having played it for not quite half that, there’s a feeling of diminishing returns as the game starts to feel like it boils down to just waiting to make enough money to snipe the best players from other teams even if they cost millions and millions of pounds. There aren’t quite enough events or stories to be told once you’re topping the league unless you just want to start over with a different club. You know, adding the Scottish leagues would give players new things to aim for…
All that said, I had a blast in my time with this, as it somehow scratches the football itch, the deckbuilder itch, and even the XCOM itch. It’s not perfect, but it does exactly what it sets out to do and you really can’t say fairer than that.
Will I ever play it again? Although I led my team to a win in the Egg Cup, they haven’t lifted the first division trophy. I could be convinced to attempt such a feat if there are any future updates to the game. Like if they added Scottish leagues. Just worth mentioning. Again.
Final Thought: Of course, Nutmeg! Isn’t the only football manager to explore the XCOM concept, there’s also Football, Tactics & Glory, which also recently put out a World Cup update. I’m eager to compare and contrast at some point in the future, but I am a bit footballed out now–I played this for like 30 hours!
- I could, if I was absolutely dedicated, have attempted to stuff my teams with Scottish players, but they don’t include nationality in the stats and the ones I recognised instantly were all knocking on a bit, even if it would have been pretty funny to field Frank “Wherza Burds?” McAvennie (sorry, I know this post is getting extremely regional.) ↩︎
- You can choose to play the game seeded so you can make it impossible to save scum. I recommend this–but you’ll regret it every time you lose a match or fail to attract a new player, so be warned. ↩︎









