
Developed/Published by: Nintendo
Released: 01/05/1984
Completed: 29/03/2025
Completion: Finished all 18 holes. *cough* 50 over par *cough*
Golf. Generally accepted as being invented in my home nation of Scotland, if there’s something we can all agree on about golf, it’s that it’s shit, a terrible use of land (and a terrible use of the huge amounts of water that is needed to maintain the courses on that land) but that it somehow makes for an entertaining video game.
I mean, you don’t have to take my word for it! It was banned multiple times even in Scotland as early as the 1400s because young men should have been practicing archery instead, and frankly, maybe if we hadn’t invented it maybe we’d still be an independent country. Although maybe that’s just a sign of not thinking outside of the box. Couldn’t our young men have turned their ability to hit balls with a stick into holes into some sort of a offensive weapon? By the time of golf gunpowder had reached Europe, so imagine pinging grenades towards the English front lines with deadly accuracy…
Uh, where was I?
Oh, yeah, golf. That it’s shit, but it makes a good video game.
Something surprising about golf is that despite it being one of the earliest kinds of games to be turned into a video game–as early as 1970, apparently, with Apawam, a text-based game for mainframes where you’d input your swing and see how close you got to the hole–there really isn’t much history online about it as a genre; it usually just gets shuffled under the umbrella of sports games.
Thing is–there were absolutely fucking loads of golf games in the early days of video games. It’s Pong-like in its ubiquity, but unlike Pong, which is… Pong, golf wasn’t as easy to “solve” for developers, leading to a variety of different interpretations. As usual, Magnavox put out a version as Computer Golf for Odyssey 2, and then Atari (basically) ripped them off with Golf for Atari 2600, but every one had a go, really: 1980’s PGA Golf for Intellivision, 1981 Data East had a go with 18 Holes Pro Golf in arcades, Taito in 1982 with Birdie King, and so on.
But it wouldn’t be until 1984 where it’s possible our old friend simultaneous discovery showed up that golf games would actually firm up into a genre, and while I’ve absolutely not done enough research (you go through every golf game in Mobygames’ list!) list it really does look like 1984’s Golf for Famicom–from the hand of Shigeru Miyamoto as designer and Satoru Iwata as programmer–is ground zero for what we now know as a golf video game, featuring probably the most important aspect: the “golf swing meter” where you have to hit the button three times: to start, to select your power, and then to manage the amount of curve on the ball by either getting it dead center or to one side–with the tension and skill being in if you can actually get the power and curve you want.
It’s hard to overstate how, even now, this simple mechanic makes Golf extremely playable. The game doesn’t feature any of the niceties of more modern golf games such as automatic club selection (which other games of the era managed, it seems) but it’s otherwise basically all there because golf really is this simple. You hit the ball, and then you hit it again until it goes in the hole, dealing with wind, hazards, and your own poor club choices or inability to get the timing right.
Golf is also a fondly remembered game in Satoru Iwata’s oeuvre, so much so that it was used in a rare (and limited) easter egg on Nintendo Switch. It wasn’t the first game Iwata worked on for Nintendo–according to a 1999 interview in Used Games magazine (via shmuplations) he toiled for two months on a Joust conversion that Nintendo ultimately couldn’t release then programmed Pinball. But it seems like Golf is where he made his name, doing something that no one else could do–fit an 18 hole golf course into the Famicom’s memory.
And it’s a good course! While there aren’t ever that many twists to a golf course, this one features easily understood tricks that make it fun to work out which club to use and how much power to go for–and a nice aspect of golf is that you can’t “fail” a playthrough, so you can just play all 18 holes with the worst possible score and then try again.
There are issues–the short game is near impossible, so you can find yourself racking up insanely high numbers of shots when you have to nudge your ball around rather than hit it any distance–and in the cold light of 2025 a single course isn’t going to keep you warm for very long. But almost every other golf game is inspired by this one, so if you want to play more of this but a different course… just play one of those!
Will I ever play it again? Probably not?
Final Thought: Interestingly, HAL would put out another golf game in 1984, Hole In One for the MSX. The game isn’t dated more specifically, but it’s interesting because it’s got a lot of suspicious similarities to Golf, but doesn’t do the single bar golf swing meter! It splits it into two bars, power and curve–though functionally it still requires three presses. It’s a strange decision, though I wonder if it was to try and simplify, or make clearer the the design compared to Golf.
Well, it didn’t stick–by the time of Hal’s Hole In One for SNES, they’d have gone back to the (by then) traditional golf swing meter.